The Eighteen Blades of Vode Nulan
Skills: spellcraft 8 ranks, use magic device 4 ranks, knowledge (arcana) 2 ranks
Special: Must be able to cast 1st level spells as a sorcerer
Class skills: Concentration (con), craft (int), gather information (cha), knowledge arcana (int), profession (wis), spellcraft (int), survival (wis)
Skill points at each level: 2 + int. modifier
|Class Level||Base attack Bonus||Fort Save||Ref Save||Will Save||Special||Spells per day|
|1||+0||+0||+0||+2||seeking, detect magic|
|2||+1||+0||+0||+3||+1 caster level|
|3||+1||+1||+1||+3||detect good or evil||+1 caster level|
|4||+2||+1||+1||+4||+1 caster level|
|6||+3||+2||+2||+5||+1 caster level|
|7||+3||+2||+2||+5||Clairaudience/clairvoyance||+1 caster level|
|8||+4||+2||+2||+6||+1 caster level|
|10||+5||+3||+3||+7||+1 caster level|
Proficient with all simple weapons, they are not familiar with any kinds of armor.
Seeking (Su): The root of a seeker’s power. Once per day a seeker may attempt to seek something and cannot change to seeking something else until he has officially abandoned what he is after. Once the seeker has abandoned the target person, item, place or anything else he is after, the character must completely start over to begin seeking again. This means that any direction or insight the character had is null and void.
In game terms, when a seeker picks something to seek he spends one hour in medative ritual. After which the character makes a roll against the DC of the table below (seeking difficulty). This roll is 10 + cha bonus + character level in seeker class. If the seeker has succeeded then the GM will tell the character the direction of his prey and generally how far away it is – of course this just gives a direction and does not identify what obstacles or dangers might lay between the seeker and his prey.
Each day the seeker can perform the ritual again and each success will give him a better idea of what lies ahead, such as difficult terrain, monsters or other such barriers. The seeker can seek each day until he fails on his seeking roll, at which time they can gleam no further information on this particular prey.
If the seeker has a personal effect or representation of what he seeks, the character gets a +1 on his seeking roll.
Detect Magic (Sp): At 1st level the seeker has the ability to cast detect magic at the current level of the character. He can do this 1/day per level in the seeker class.
Detect Good or evil (Sp): At 3rd level the seeker has the ability to cast detect good or detect evil at the current level of the character. He can do this 1/day per level in the seeker class.
Detect Traps (Sp): At 4th level the seeker has the ability to cast detect traps at the current level of the character. He can do this 1/day per level in the seeker class.
Clairaudience/clairvoyance (Sp): At 7th level the seeker has the ability to cast clairaudience or clairvoyance at the current level of the character. He can do this 1/day per two levels in the seeker class.
Greater scrying (Sp): At 9th level the seeker has the ability to cast greater scrying at the current level of the character. He can do this 1/day per level in the seeker class.
Seeking difficulty table:
|10||Low-level character or monster. Common magical item or well-known place|
|13||Seek a person or creature that has recently committed a specific, but minor crime|
|15||Seek a mid-level character or monster. Seek an uncommon item or little-known place|
|18||Seek a very bad criminal over a specific crime such as severely beating someone or theft of something valuable|
|20||Seek a mid – high level character or monster. Seek a fairly rare item or barely-known place|
|23||Seek a nasty criminal for a specific, terrible crime like murder or sacrifice|
|26||Seek a high-level character or monster. Seek a minor artifact or near-legendary place|
|30||Seek a terrible villain, like a high-level blackguard|
|33||Seek a major artifact or legendary character or monster. Seek a mythical location|