The Eighteen Blades of Vode Nulan
Name: Corean’s City of the Mithril Golem
Population: 50,000 (Human 74%, Dwarf 8%, Elf 6%, Halfling 6%, Half-elf 3%, Half-orc 3%)
Government: The high priest of Corean rules this theocracy as a spiritual and civic leader.
Ruler: High Priest Emili Derigesh (human male)
Currency: Gold golem (10 gp), gold blade (1 gp), silver shield (5 sp), silver stallion (1 sp), copper penny (1 CP)
Resources: Fish, wheat, finished goods
Allies: Hedrad, Mullis Town, Vesh
Enemies: Calastian Hegemony
Shortly after Corean’s great mithril golem came to rest on the shores of the Blood Sea, the city of Mithril sprang up around it. At first a militarized settlement of clerics and paladins, by 16 AV the city had begun to attract an ever-growing civilian population.
By 26 AV, Mithril’s population had grown so quickly that it spilled out to the Plains of Lede.
In an effort to expand into the rugged plains, Mithril’s greatest clerics devised a system of structures called Wind Towers that magically tamed the fierce, brutal storms that plagued Lede. Slowly, settlers built farming communities under the protection of frontier forts manned by Mithril’s soldiers and paladins. In addition, the paladins launched ambitious campaigns against the titanspawn and hags that lurked in the region, driving back those monsters and securing the Mithril region for settlers. For many years, the Mithril region was amongst the safest, most secure on Ghelspad.
By 110 AV, the paladins of Mithril experienced the first of a series of setbacks. The sudden appearance of vengauraks in the Plains of Lede caught the paladins off guard. By 111 AV, Mithril’s outlying settlements were shattered by the advance of the burrowing vengauraks, as the fearsome beasts tunneled beneath forts and settlements, bursting through the ground to fall upon and massacre the defenders within. Compounding matters, the Blood Monsoon struck in 112 AV, forcing Mithril to divert troops and resources to repel assaults of pisceans and worse from the Blood Sea. In a few short years, the reach of civilization had been driven back from the Plains of Lede to the doorstep of Mithril itself.
Today, Mithril is a city in flux. Some paladins and clerics of Corean call for a second wave of crusades and settlement in Lede. A strange cult dedicated to worshipping the mithril golem as a god has arisen in Harbor City, while resentment from the city quarter’s working poor towards the priests of Temple City continues to grow.
The divide between Temple City and Harbor City runs far deeper than the walls that separate the two. The denizens of Temple City are dedicated followers of the gods, genuinely moved by a desire to improve the world and hold back the titanspawn.
However, while the clerics live in comfort, the desperate folk of Harbor City struggle mightily to sustain themselves. Such poverty within sight of Corean’s supposedly righteous and just followers causes much anger and resentment amongst the commoners, who see the paladins as ineffectual and self-absorbed. For their part, Corean’s followers are genuine in their concern, but the threat of titanspawn, Calastian expansion, and the machinations of a secretive cabal of wizards led by the mysterious DarTan all serve to keep Corean’s paladins too busy fighting to secure Mithnl’s safety to see to the prosperity and security of Harbor City.
The bulk of Temple City is dedicated to the gods. Great, marble temples to Corean soar to the sky, leaving even the most jaded observer gasping in wonder. At the same time, the decrepit shanties of Harbor City tell a tale of desperate poverty all too common across the Scarred Lands.
Founding Day, the last day of the month of Corer, is the city’s most important holiday and a good illustration of the fundamental divide in Mithril. The paladins of the city march in full, gleaming battle dress to honor their god and the city they founded in his name, while the temples are adorned in flowers and colorful decorations. Temple City stands awash in the sweet scent of fresh flowers, perfume, and incense as the city’s elite gathers to celebrate. Meanwhile, in Harbor City the few laborers, fishermen, and outlaws who acknowledge the holiday engage in drunken debauches, wild brawls, and long parties.
The few commoners who glimpse the wonder of Temple City on this day usually do so as servants or hired laborers charged with cleaning the streets or serving revelers food and drink.
Crime and Punishment
Law enforcement varies wildly across Mithril. The guards who patrol Temple City are highly trained, well-paid professionals, while those who watch over the poorest sections of Harbor City are little more than legitimized thugs who shake down their victims for bribes.
Theft: In Temple City, theft is punishable with up to five years of hard labor. In Harbor City, the offender must pay a bribe or fine that varies depending upon the amount of the theft, from 15 gp for petty theft to hundreds of gp’s for more serious offenses.
Murder: A murderer caught in Temple City faces a lifetime in chains. Most murders in Harbor City go unreported. Those that come to the attention of the guard are rarely investigated unless the victim’s friends or family offer a 50 gp or more bribe to the guard.
Obviously, Corean’s faith dwarfs all others in Mithril. Temple City is essentially a giant stretch of holy ground dedicated to that deity. While all the gods have at least token shrines erected in their honor, Corean stands supreme here. Recently, a splinter sect of his faithful has taken to worshipping the mithril golem as a god. This group agitates for greater military action against the titanspawn and could create a cataclysmic rift among Corean’s faithful.
The City of Mithril
The city of Mithril grew at the feet of Corean’s golem. Originally composed of a few log huts and a crude palisade huddled within the golem’s protective shadow, today it is a bustling metropolis.
Temple City: Mithril originally grew around the feet of the mithril golem. This section of the city hosts the temples and guard towers of Corean’s faithful. Richly appointed and heavily patrolled, this entire area of the city is a majestic tribute to the gods.
Harbor City: Standing in stark contrast to the neat and ordered Temple City, Harbor City is a grim, gritty urban sprawl populated by laborers, merchants, and rogues.
Leeside: The western region of Harbor City is home to the merchant class and successful
adventurers. The streets here are safer, though not as well-kept as in Temple City.
Stormside: The wildest portion of Harbor City, this area hosts many rough and ready sailors, thugs, and worse.