The Eighteen Blades of Vode Nulan
The charduni originate from the continent of Termana. They first arrived on Ghelspad in the centuries before the Divine War, and for a time before that great conflict broke out, the Charduni Empire ruled most of the continent. As their name suggests, the charduni revere Chardun, but they are not a universally evil race. Rather, theirs is a brutally strict society in which every person knows his or her place. Charduni are renowned for their adherence to order and station. Traditional charduni society is very hierarchical. Social mobility is possible, but it is usually accomplished only through conquest, violence, or political cunning. Slavery, especially of other races, is practiced widely. However, like Chardun himself, charduni do not treat their slaves cruelly without good reason, nor do they tolerate such behavior from their peers. Charduni have dark, ruddy skin, usually some shade of ash or charcoal gray with just a hint of reddish or amber; most are dark-haired as well, but some have lighter hair ranging from dirty blond to pure white. Their eyes range from flint gray to dark hazel.
Male Names: Aarixthic, Cuathl, Ezyutli, Ixel, Mazach, Ochuli, Tlaaxitel, Xiuuthic, Yaaratl
Female Names: Atiel, Cualla, Elatli, Itotia, Nahuat, Patla, T’lala, Xoxi, Zanayu
Charduni Racial Traits
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Dwarvish and any one other common language. Dwarves with high Intelligence scores can choose from the following: Calastian, Drendali, Giantish, Hammertongue, Ledean, Primordial, and Titan Speech.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Skill Training: Dwarves receive Appraise and Knowledge (dungeoneering) as class skills.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Armor Familiarity: Dwarves are proficient with light armor, medium armor, and shields (except tower shields).
Chardunite: Charduni dwarves in particular have always trained as foot soldiers for the Great General. Dwarves with this trait are proficient with the light hammer, razor chain, spiked chain, warhammer, and warscepter.
Grayskin: Some dwarves benefit from a beneficial condition that causes their flesh to harden over time. These dwarves gain a +1 natural armor bonus to Armor Class; this bonus increases by +1 at 6th level and every six levels thereafter.